Sagrada: Passion ist eine modulare Erweiterung, deren drei Module in beliebiger Kombination zum Grundspiel hinzugefügt werden können. Inspirationskarten geben den Spielern individuelle Fähigkeiten. Wertvolle, schimmernde Würfel dürfen neben jeder beliebigen Farbe platziert werden, haben aber besondere Baukosten. Neue öffentliche Aufträge erfordern eine symmetrische Bauweise.
Los Angeles, New Year’s Eve: Right now, he should have been lying on a sun lounger in Hawaii for a week already, cocktail in hand. Instead, he’s clutching a pair of pliers
with trembling hands, uncertain which wire to cut. Sweat runs into his eyes, adrenaline rushes through his veins. The seconds on the timer of the bomb tick down mercilessly … 8 … 7 … He desperately tries to remember his training with the CIA more than three decades ago … 6 … 5 … This must be payback for only working an office job these last
ten years … 4 … 3 … He needs to make a decision if he wants to save all the people in this skyscraper … 2 … He cuts one wire … 1 … As the fireworks begin to illuminate the skyline of Los Angeles … 0 … the sound of a massive explosion and a devastating ball of fire usher in the new year with a catastrophe.
Players learn the rules and encounter the starting situation of the case on the first few cards, which also guide them through the setup. Once the setup is complete, players carry out nine time jumps. Every jump takes them to one independent moment from the past (or the future) and allows them to change that moment in one of three ways, which may change the starting situation for better or for worse. The players need to discuss what they know and try to come up with theories about the story, using the clues they gather from the different time jumps. Only by continuously adapting their theories and making the right choices will they successfully change fate.
Playing time: 45 to 90 minutes
In Second Chance, each player starts with a 9×9 grid that they want to fill as completely as possible. To begin the game, everyone receives a different card with a starting tile and marks off its spaces on their grid. Every turn, two puzzle tile cards are revealed, and each player chooses one of them, then marks off squares on their personal grid that match the shape of the image shown on their chosen card. Multiple players can choose the same card. If a player cannot fit either revealed shape into their grid, they get a second chance and reveal one card from the deck just for them. If they can fit this shape in their grid, they do continue normally next round; otherwise they are eliminated from play.
The game ends when all players have been eliminated, the deck of puzzle cards has run out, or a player has completely filled their grid. If someone has filled their grid, they win. If all players have been eliminated or the deck ran out of cards, then whoever has the fewest empty spaces wins.
Playing time: 10 to 20 minutes
4 pictures have 1 word in common - which one is it? 250 million smartphone and tablet users worldwide are trying to solve this puzzle. 4 Pictures 1 Word is one of the most successful apps on the market and ranks highly in the quiz and brainteaser games section of the App Store. The official card game with over 100 puzzles is an alternative for all those who like to solve puzzles together, whose battery is constantly empty or who prefer to play analog games without a screen. But the proven principle remains the same: find out which word four seemingly unrelated pictures have in common – against the clock, if played cooperatively.
Playing time: 5 to 20 minutes
High Above the Yucatán jungle, February 29, 1952: With a vigorous jump, a blonde woman in her twenties leaves the small plane‘s cabin and plunges towards the jungle. When the craft explodes above her, she doesn‘t look surprised, but pleased. She laughs because she knows that she has won. The shiny object in her hand is proof of that. The air rushing past rips at her expedition clothes. She confidently pulls on her parachute‘s cord, and then, as she tries pulling it again and again, panic wells up in her chest with the realization that it will never open...
In 1952 a treasure hunt in the Yucatán jungle goes horribly wrong when a young woman, equipped with a dysfunctional parachute, plummets to her certain death – unless the players use their time-traveling, event-altering abilities wisely, and find a way to both unravel the circumstances that led to the young woman’s fate, and change it, in UNDO - Treasure Fever.
Playing time: 45 to 90 minutes
A cemetery in the swamp, July 30, 1923: A man is his twenties is standing next to an open crypt, a horrified expression on his face. The meager light of his lantern reveals a set of stairs leading into the depths of a dark and foul-smelling crypt. Next to him are a backpack, a spade, and a portable telephone, whose wire leads down the stairs into the darkness. “Get out! Push back the grave slab and RUN!” cries a panicked voice through the receiver. “I can’t leave you, Harley,” he answers in a trembling voice. His gaze shifts to the heavy grave slab they pushed aside. “Harley, can you hear me?” he screams. A crackling noise over the receiver makes him pause. Then a hollow, gelatinous, disembodied voice echoes through the receiver: “YOU FOOL, HARLEY IS DEAD.” The man begins laughing hysterically. To protect his sanity, his heart stops and he drops down dead.
In UNDO - Forbidden Knowledge tragedy strikes on a graveyard in a swamp, in 1923’s City of Arkham: A man, standing by an open crypt, realizes the existence of something so terrifying that, in shock, he suffers an immediate cardiac arrest. Set in the mythical world of H.P. Lovecraft, players of this UNDO case are bound to cross paths with otherworldly horrors.
Playing time: 45 to 90 minutes
The all-knowing Bookworm is back in a bigger box with more content and challenges players to come up with words of a specific starting letter and regarding a specific theme – and all of this as quickly as possible! A handful of initial letters and many different categories (flying, salty, furniture, … ) are all players need, to get the words flowing. Creativity and quick thinking are key, since the player who can get rid of all their hand cards first, wins the game.
Bookworm – The Card Game is a fast-paced and versatile game for word wizards and quick thinkers alike. The game comes with three appealing modes, ranging from orderly succession with the category changing whenever a player blanks, to simultaneous quiz mode where only the fastest player scores. In its new edition the game contains more cards than before for increased variety.
Playing time: 10 to 30 minutes
The bookworm is looking for his successor. He is testing the players as likely candidates in this game by having them go through a plethora of different categories. In each category they must find fitting words, such that they match a die in the display or in front of another player. A special die mixes things up as it provides bonus points, minus points or a new theme. Players have to secure the most valuable dice for themselves and steal their opponents’ dice. Whoever earns 21 points first, wins.
Bookworm - The Dice Game brings new twists to the Bookworm gameplay while keeping its core. The cards of both Bookworm - The Card Game and Bookworm - The Dice Game can be used for each other.
Playing time: 15 to 30 minutes
It‘s a beautiful spring day — the perfect weather for a walk in the forest! The leaves on the trees rustle in a gentle breeze, and the sunlight shines through the branches. Lost in thoughts, the players turn once here and then again there... Suddenly they hear something behind them in the bushes. They step closer and discover...a goose?! And it‘s talking to a goblin? Something is not right with this forest! It might be best to head home quickly. But which is the shortest way back?
On a turn, a player flips over an unoccupied forest tile that matches the light/dark status of the clearing tile. If the revealed side of the tile has one of the eight fairy tale characters on it, the player must move their player piece one space toward the side of the grid where this character is located — but only if a path connects the
tile they currently occupy and the tile to which they must move. If no path exists, they don‘t move. Starting with the second round, the clearing tile will flip from light to dark and back again, challenging players to remember which characters are on which tiles so that they can move in the direction that helps them best.
Playing time: 10 to 15 minutes
In the world of Treelings, construction is well and truly underway in preparation for the annual firefly festival! Beautiful, glowing swarms of fireflies may be released only from the highest towering platforms in the city during the upcoming summer solstice. Six different guilds reside in the city, and they will do everything possible to build their own tree as high as possible in each district. As chief of your district, each round you decide which guild you want to support in your part of the city as you want to lure the spectators to your show on festival day and to send as many brightly-glowing fireflies to freedom as possible.
On a turn, a player takes all the cards of one color from the market or one card of each color that appears only once in the market; they then add these cards to their collection. Then they refill the market. When the firefly festival card is revealed, the game ends after each player has taken the same number of cards. To score, players look at each column of cards in their collection and compare the number of cards in it to the number of cards in the columns to the left and right. For the columns on the outer edge of a collection, players compare their height to the height of their neighbor's closest column.
Playing time: 10 to 20 minutes
In Fabula treffen die Spieler immer wieder auf außergewöhnliche Charaktere und fremdartige Kreaturen. Wie genau diese Kreaturen ticken und wie sie aussehen erfahren die Spieler in der Erweiterung Auweia, Monster! für das Kinder- und Familienrollenspiel So nicht, Schurke!. Zudem erhalten Spielleiter eine Anleitung, um eigene Kreaturen zu erschaffen. Die Box enthält zusätzlich zum umfangreichen Monstermaterial auch noch vier neue Abenteuer, in denen die Monster und Kreaturen direkt zum Einsatz kommen können.
Playing time: 30 minutes