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UNDO – Long Live the King Shop
UNDO – Long Live the King

The Royal Banquet, September 1256: Despite the sumptuous dishes, tension fills the air of the great hall. Numerous guests had accepted the invitation to the funeral service for the late queen, and now await the mourning king’s eulogy. After all, he is now without an heir to the throne – and many of those present sense an opportunity for themselves. When the king finally rises, there is a hushed silence. He raises his goblet and lets his keen gaze wander from face to face. “Few of you are here to mourn my beloved wife with me,” the king begins, and takes a sip from the goblet. Suddenly he begins to cough and puts his hand to his throat. He collapses, knocking food from the table. A murmur goes through the crowd as orders are shouted frantically for aid. The king is carried out of the hall in a hurry, and minutes of dismay pass. Then the personal doctor emerges and announces to all, "The king is dead!"

In UNDO – Long Live the King, players learn the rules and encounter the starting situation of the case on the first few cards, which also guide them through the setup. Once the setup is complete, players carry out nine time jumps. Every jump takes them to one independent moment from the past and allows them to change that moment in one of three ways, which may change the starting situation for better or for worse. The players need to discuss what they know and try to come up with theories about the story, using the clues they gather from the different time jumps. Only by continuously adapting their theories and making the right choices will they successfully change fate and save the life of the king.

Number of players: Für 2 to 6 Spieler ab 10 years
Playing time: 45 to 90 minutes
UNDO - Peak of no return Shop
UNDO - Peak of no return

Goa, India, May 1972: Nervously, a person skims over yesterday’s news article: “International expedition disaster in the Himalayas. All 7 members of a mountaineering group are believed to have died during a summit ascent in the Himalayan Mountains. Included were citizens from England and the USA. The disparate group had left …” The person gazes out the train’s window deep in thought. Was this finally the end of days of flight? At the station a colorfully dressed figure greets the individual: “Welcome to Palolem Beach! I’m Jamie.” “I’m Alex,” the person replies and smiles, because they’ve always liked that name.

In UNDO – Peak of No Return, players learn the rules and encounter the starting situation of the case on the first few cards, which also guide them through the setup. Once the setup is complete, players carry out nine time jumps. Every jump takes them to one independent moment from the past and allows them to change that moment in one of three ways, which may change the starting situation for better or for worse.
The players need to discuss what they know and try to come up with theories about the story, using the clues they gather from the different time jumps. Only by continuously adapting their theories and making the right choices will they successfully change fate and save the life of not one, but a whole group of people!

Number of players: Für 2 to 6 Spieler ab 10 years
Playing time: 45 to 90 minutes
UNDO - 600 Seconds Shop
UNDO - 600 Seconds

Los Angeles, New Year’s Eve: Right now, he should have been lying on a sun lounger in Hawaii for a week already, cocktail in hand. Instead, he’s clutching a pair of pliers with trembling hands, uncertain which wire to cut. Sweat runs into his eyes, adrenaline rushes through his veins. The seconds on the timer of the bomb tick down mercilessly … 8 … 7 … He desperately tries to remember his training with the CIA more than three decades ago … 6 … 5 … This must be payback for only working an office job these last ten years … 4 … 3 … He needs to make a decision if he wants to save all the people in this skyscraper … 2 … He cuts one wire … 1 … As the fireworks begin to illuminate the skyline of Los Angeles … 0 … the sound of a massive explosion and a devastating ball of fire usher in the new year with a catastrophe.

Players learn the rules and encounter the starting situation of the case on the first few cards, which also guide them through the setup. Once the setup is complete, players carry out nine time jumps. Every jump takes them to one independent moment from the past (or the future) and allows them to change that moment in one of three ways, which may change the starting situation for better or for worse. The players need to discuss what they know and try to come up with theories about the story, using the clues they gather from the different time jumps. Only by continuously adapting their theories and making the right choices will they successfully change fate.

Number of players: Für 2 to 6 Spieler ab 10 years
Playing time: 45 to 90 minutes
UNDO - Treasure Fever Shop
UNDO - Treasure Fever

High Above the Yucatán jungle, February 29, 1952: With a vigorous jump, a blonde woman in her twenties leaves the small plane‘s cabin and plunges towards the jungle. When the craft explodes above her, she doesn‘t look surprised, but pleased. She laughs because she knows that she has won. The shiny object in her hand is proof of that. The air rushing past rips at her expedition clothes. She confidently pulls on her parachute‘s cord, and then, as she tries pulling it again and again, panic wells up in her chest with the realization that it will never open...

In 1952 a treasure hunt in the Yucatán jungle goes horribly wrong when a young woman, equipped with a dysfunctional parachute, plummets to her certain death – unless the players use their time-traveling, event-altering abilities wisely, and find a way to both unravel the circumstances that led to the young woman’s fate, and change it, in UNDO - Treasure Fever.

Number of players: Für 2 to 6 Spieler ab 10 years
Playing time: 45 to 90 minutes
UNDO - Forbidden Knowledge Shop
UNDO - Forbidden Knowledge

A cemetery in the swamp, July 30, 1923: A man is his twenties is standing next to an open crypt, a horrified expression on his face. The meager light of his lantern reveals a set of stairs leading into the depths of a dark and foul-smelling crypt. Next to him are a backpack, a spade, and a portable telephone, whose wire leads down the stairs into the darkness. “Get out! Push back the grave slab and RUN!” cries a panicked voice through the receiver. “I can’t leave you, Harley,” he answers in a trembling voice. His gaze shifts to the heavy grave slab they pushed aside. “Harley, can you hear me?” he screams. A crackling noise over the receiver makes him pause. Then a hollow, gelatinous, disembodied voice echoes through the receiver: “YOU FOOL, HARLEY IS DEAD.” The man begins laughing hysterically. To protect his sanity, his heart stops and he drops down dead.

In UNDO - Forbidden Knowledge tragedy strikes on a graveyard in a swamp, in 1923’s City of Arkham: A man, standing by an open crypt, realizes the existence of something so terrifying that, in shock, he suffers an immediate cardiac arrest. Set in the mythical world of H.P. Lovecraft, players of this UNDO case are bound to cross paths with otherworldly horrors.

Number of players: Für 2 to 6 Spieler ab 10 years
Playing time: 45 to 90 minutes
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