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Zilence Shop
Zilence

The zombie apocalypse has arrived and the only good news is you are still breathing! You are one of a small band of survivors hunkered down in the center of the city, planning your brave escape past hordes of lumbering undead. Time is running out—can you quickly and silently gather the supplies necessary for survival as you plan your route through the labyrinthine streets? The clock starts ticking…NOW!

In Zilence, two to four players will examine twelve potential escape routes that wind through the city, but must stay calm and focused because they will only have 20 seconds to identify the best path to freedom that includes items critical for survival.

At the start of each round, each player will draw cards that represent three items they have been asked to locate. Once everyone is ready, a marker is revealed that identifies which three of the twelve possible paths out of the city are active, and it also triggers the start of the 20-second timer! Everyone playing must quickly scan the paths using only their eyes, trying to scavenge as many of their wanted items as possible. Once the timer runs out, all players secretly commit to one of the three paths, then simultaneously reveal their choices.

One by one, each of the three paths is traced to see what supplies were located, resulting in new items for anyone who was successful. Lastly, players prepare for the next round by changing the city board layout, revealing a new set of paths to explore. Whoever can collect all 12 of their items first, will win!

Number of players: Für 2 to 4 Spieler ab 6 years
Playing time: 20 to 30 minutes
Memo Mission Shop
Memo Mission

In Memo Mission players return to the magical world of the Wizardry to the Power of Three game series. In this delightful twist on the classic game of memory, two to four adventurers will take turns exploring a field of hidden tiles, while attempting to memorize the location of each revealed fairy tale image. The goal is to flip over a set of image tiles in an order that matches one of the currently displayed Mission tiles. If successful, they will collect crystals that gets them closer to victory. If they uncover a tile that is not a match, their turn ends and the revealed tiles are hidden once again. However, you should all try to remember these images as it will be your turn soon enough! Each player additionally has a set of single use magic potions that can craftily change fate in their favor at just the right moment.

Memo Mission is a fanciful fairy tale game of memory and magic to captivate players of all ages. In addition to the 26 Mission tiles, 11 blank tiles and a sticker sheet encourage crafty adventurers to create personalized missions to add to the game.

Number of players: Für 2 to 4 Spieler ab 6 years
Playing time: 15 to 30 minutes
Katapult Fehde Shop
Katapult Fehde

Es waren einmal zwei benachbarte Königreiche, die sich nie besonders gut verstanden haben. Nach Jahren der Streitigkeiten konnten sie einfach nicht anders, als ihren Groll am Nachbarn auszulassen... Eines Morgens hört man von beiden Seiten den Ruf: „Formieren! Anvisieren! Katapultieren!“ und die Katapult Fehde nimmt ihren Lauf.

Katapult Fehde ist ein spannendes Zwei-Personen-Spiel für Groß und Klein, weshalb es einerseits ein Funspiel ist, andererseits aber auch mit dem Kids Fun Logo versehen wurde. Egal ob Kinder ab 6 oder Erwachsene unter sich – hier kommen alle auf ihre Kosten! Zu Spielbeginn bauen beide Seiten ihre Festungen und positionieren ihre Ritter. Dann werden die Katapulte einsatzbereit gemacht, um das benachbarte Königreich zu erobern und schon fliegen die Geschosse durch die Lüfte. Die Spielenden müssen die taktischen Möglichkeiten clever nutzen, die ihnen die Aktionskarten bieten. Es gewinnt, wer als Erstes alle Ritter der anderen Seite abgetroffen hat.

Number of players: Für 2 Spieler ab 6 years
Playing time: 15 to 20 minutes
Midnight Market Shop
Midnight Market

The Midnight Market is finally taking place again! But only adult wizards and ghosts are allowed to visit. Bad luck for the students from the nearby school for magic because it is the only place to buy wonderful delicacies and magical pets. You can even find the rare Vanishing Stars there. Ghosts use them to make themselves invisible. "I would love to make myself invisible too!", says Anna. Amir has an ingenious idea: “We could just dress as ghosts to sneak onto the market and mingle with the visitors!” The others think it is a great plan. “This way, we won’t stand out. Maybe we can get hold of these Vanishing Stars? We can pull a lot of pranks with those!” The students create teams of four and off they go.

In Midnight Market each player receives a team marker showing the associated students who have disguised themselves as fake ghosts and the team number. These numbers can be found on the bottom of the ghost figures, but they still secret at the beginning of the game. With the help of a color die, the ghost figures can be moved across the playing fields of the market. If two ghosts meet at a booth, the player who moved the second ghost receives one or two magical chips. In addition, chips are given to those players whose team the ghosts belong to. It is therefore worthwhile to keep in mind all the numbers that are revealed over the course of the game – not so easy when the ghosts are constantly on the move!

Midnight Market expands the popular wizarding world of Wizardry to the power of three, Fabulantica, Mary Magica and Hexenhochhaus. The ghostly memory game includes a three-part scoring so that more than one person can win.

Number of players: Für 2 to 4 Spieler ab 6 years
Playing time: 20 to 30 minutes
Happy Hopping Shop
Happy Hopping

What a hustle and bustle! In Happy Hopping, the frogs jump into the ponds left and right. Everyone is on the hunt for colorful mosquitoes. Whose frogs can catch the most of them?

Over the course of eight rounds, the players try to complete tasks to collect chips. There are speed rounds, in which you need to be quicker than the other players, and normal rounds, in which all frogs may perform one jump. If the goal of a round is met, players gain frog chips – with the fastest players gaining a ladybug chip on top. They show mosquitoes in different colors. After the last round, a scoring tile determines which mosquito color scores points. Whoever has the most mosquitoes of that color, wins.

Happy Hopping cleverly integrates the game box into the game and jumping aids makes it easier for younger players to perform good jumps.

Number of players: Für 2 to 4 Spieler ab 6 years
Playing time: 15 to 20 minutes
Fabulantica Shop
Fabulantica

A spell that went wrong has dispersed the inhabitants of Fabulantica throughout the entire land. Confused as to what has happened, the inhabitants take cover in the towers where they wait for help, since nobody knows where the others have got to. That’s up to the players to find out. At all times 3 open mission cards are pending, each requiring players to find a specific resident first and then look for their friend. To do so, players play travel cards that correspond with the four kinds of paths, to move across the board, or they use the Magic Carpet and travel to a location of their choice. The resident in each tower is revealed to all players, when their current location is visited – but if that resident was part of the active players’ mission, the resident including the tower changes their position. The player who cleverly plans their travels, remembers the residents’ locations and fulfills three mission first, wins.

With accessible rules Fabulantica challenges players from age 6 and up to make the best out of their hand cards, to pay close attention at all times so that no residents “disappear” again, and move efficiently to succeed.

Number of players: Für 2 to 5 Spieler ab 6 years
Playing time: 20 to 30 minutes
Fabulantica *Nominiert Kinderspiel des Jahres 2019* Shop
Fabulantica *Nominiert Kinderspiel des Jahres...

A spell that went wrong has dispersed the inhabitants of Fabulantica throughout the entire land. Confused as to what has happened, the inhabitants take cover in the towers where they wait for help, since nobody knows where the others have got to. That’s up to the players to find out. At all times 3 open mission cards are pending, each requiring players to find a specific resident first and then look for their friend. To do so, players play travel cards that correspond with the four kinds of paths, to move across the board, or they use the Magic Carpet and travel to a location of their choice. The resident in each tower is revealed to all players, when their current location is visited – but if that resident was part of the active players’ mission, the resident including the tower changes their position. The player who cleverly plans their travels, remembers the residents’ locations and fulfills three mission first, wins.

With accessible rules Fabulantica challenges players from age 6 and up to make the best out of their hand cards, to pay close attention at all times so that no residents “disappear” again, and move efficiently to succeed.

Number of players: Für 2 to 5 Spieler ab 6 years
Playing time: 20 to 30 minutes
Wizardry to the power of three Shop
Wizardry to the power of three

The wizard students are in trouble! It’s long past bedtime but they sneaked out of the wizards’ school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately they don’t get far: while they cross the forest near the wizards’ school Willy the Warden Ghost takes up their trail. Now they have to double back fast or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies, magical glowing creatures that live in the forest, can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them.

Wizardry to the power of three by Michael Palm and Lukas Zach is a cooperative board game for 2 to 6 wizard students ages 6 and up. While escaping the Warden Ghost, players need to work together, memorize the tree tiles and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.

Number of players: Für 2 to 6 Spieler ab 6 years
Playing time: 20 to 30 minutes
Zauberei hoch drei Shop
Zauberei hoch drei

The wizard students are in trouble! It’s long past bedtime but they sneaked out of the wizards’ school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately they don’t get far: while they cross the forest near the wizards’ school Willy the Warden Ghost takes up their trail. Now they have to double back fast or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies, magical glowing creatures that live in the forest, can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them.

Wizardry to the power of three by Michael Palm and Lukas Zach is a cooperative board game for 2 to 6 wizard students ages 6 and up. While escaping the Warden Ghost, players need to work together, memorise the tree tiles and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.

Number of players: Für 2 to 6 Spieler ab 6 years
Playing time: 20 to 30 minutes
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