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Two crews each command an iconic ship split between Captain (moves the ship, manages energy, activates systems) and Second (deduces the enemy's position from its calls), with a screen keeping locations hidden from the opposing side. Movement generates Energy for systems like Scan, Invisibility, and Torpedoes, and ships are asymmetric across eras (Kirk and Spock, Picard and Data, even Khan and Joachim). To win, a crew must destroy an enemy base, then the opposing ship.

Manufacturer
Surfin'Meeple SAS, Demande CNIL
161 rue Fernand Audeguil
33000 Bordeaux FR
https://matagot-friends.com

Important notes
  • Not suitable for children under 36 months.

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